Grande Jenga Rules
(Sample)
Item | Date | Time | |
---|---|---|---|
Location | |||
Day/Time | Mixed | Friday | 5:00 pm - 7:00 pm |
Equipment | |||
Referee(s) | |||
Timekeeper |
Match Structure:
Game Point:.
Scoring:
Winning a Game: be the last team to successfully remove and stack a block without causing the tower to fall.
The Details:
- Teams flip a coin or Jenga piece to see who goes first
- ? TEAMS MUST COUNT AND WRITE DOWN EACH ROW HEIGHT BEFORE FALLING FOR THE TIE-BREAK RULE IF ALL TEAMS WIN & LOSE 1 GAME
- ? IF NO REMAINING PLAYS - THE TEAM UP LOSES MATCH - THERE ARE NO TIES
Setup:
- Build the tower with 20 rows
- Blocks must be set on the wider side only
Removing a Block:
- On a player’s turn, they must remove one block from any layer below the highest completed layer.
- Use only one hand to remove a block. You can switch hands but cannot use both hands simultaneously.
- Players can touch blocks to find a loose one, but if they move a block out of place without removing it, they must fix it before continuing.
- Teams must complete a move within 2 minutes. If 2 minutes expire they must commit to a block and remove it or lose the game.
Stacking the Block
- After removing a block, place it on top of the tower, perpendicular to the layer below.
- Each move must remain standing for 10 seconds.
- The next player on the other team then takes their turn. Players on a team must rotate turns
Losing the Game
- The player who causes the tower to fall loses the game.
- After 10 seconds if the tower falls the team playing next loses the game even if they do not touch a block.
The 3 winning teams compete in Round Robin for Gold, Silver & Bronze